Dear Players,
The long-awaited update is finally here. We'd like to hereby present to you the changes that the updated has introduced today. The changes can be categorised into four types: new custom content, changes and fixes to the existing custom content, fixes regarding congruity with 7.4, and changes to the game client. All will be briefly discussed here.
As announced, the new update is an expansion to the Aruthang content. It includes new areas and 5 new mobs to hunt, varying in power: trilobite, monstrous snail, giant crayfish, tentacle spawn, and tentacle horror. There is also a new epic quest and a few minor missions. If you're wondering what an epic quest is, you can read all about it in the article we linked at the end. We'd hate to spoil your adventures, so we will just say this: start your exploration by talking to the new NPC on Aruthang–Jim. The new update also introduces new raids, including a number of new bosses of varying strength–and not only on Aruthang but in other areas as well.
We also announced that the changes would affect the whole island, and they indeed have. We adjusted the balance for underworms and magma beasts. The respawn of the latter was also tweaked and extended. We also increased the respawn of kobolds, as well as troglodytes in one of the tunnels. Moreover, there are new houses and new mailboxes on the island. The location of the post/customs is now a protection zone, just like the dormitory in Little Kazo, and the temple has been expanded. All of the Aruthang NPCs, and many others who have custom dialogues, have been reviewed by a language expert. In total, more than 70 NPCs have been improved. The changes were mostly grammatical and stylistic corrections (not affecting quest progress). Also, the content of previously added books and texts has been reviewed and improved. Numerous fixes were applied all over the whole map–the original areas received fixes that bring their look closer to 7.4, while the custom areas were updated to fix our own errors and mistakes.

Having mentioned 7.4, we'd also like to mention the improvements to the mechanics of the game regarding the congruity with that version. The most significant change here probably is disabling travel for chars with pz-lock. Not many players remember that, but 7.4 did not allow travel on pz-lock, which is why we reinstated that rule. Moreover, the so-called overspawn has also been fixed. Initially, we said that it triggered over a distance of more than 10 squares, and this was true–for most spawns. There were some exceptions though, and these exceptions have now been included in our game as well. Furthermore, the magic field mechanics has also been improved, and from now on the "temporary" fields will not overwrite those that are on the map permanently (though they can, of course, still be removed with a destroy field rune). There's a number of other details that's been fixed as well, but to keep it short and crisp, we will limit ourselves to presenting only the main and most significant changes.
The new update arrives with a new game client as well. It has been enhanced with new features, mostly based on your suggestions and ideas on the forum. From now on, you'll be able to: use the "remember password" functionality, easily set the key for toggling WASD walking, and take automatic screenshots. Moreover, you can set the client to always open the guild chat, while guild leaders will be able to send notifications to all guild members–this can be set on you guilds webpage (you must be logged in) by clicking on the "Change" button. Furthermore, we'd like to invite you to check out the borderless mode–enhanced fullscreen mode, thanks to which you should be able to open more containers while still maintaining easy access to other windows beside the client. By the way, all the custom features are now available in the general options menu, therefore the '+' button above the equipment has been removed. You'll probably notice that the general options menu now features an option to select a sprite pack. And such functionality has indeed been implemented. However, sprite packs will be added later, and they'll be automatically downloaded by the auto-updater (which, as it happens, has undergone some changes as well).
As we mentioned before, this is only a general overview of the introduced changes. You can inquire about the details in the comments as well as on our . We'll happily answer all your questions (provided, of course, that the answers wouldn't spoil your game). We'd also like to ask you to report all errors, issues, and bugs resulting from the newest changes.
If you're curious how the updates are created and what are their objectives, we cordially invite you to read our latest on this very topic. Feel also invited to check out our teasers of today's update: , , .
Your Tibiantis Online Team