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Changelog
23 Jun 2025 - As of June 30th the following changes to the Rule 5 will come into force: the duration of the automatic ban for exceeding the unjustified kills limit will be derived directly from the number of prior bans imposed for the same reason on the given account. The first ban will be applied for 7 days (as was until now), but the second for 30 days, and each subsequent one for 30 days longer than the pervious one. The limit for unjustified kills remains as is. Check full changelog...

#1

30.06.2025 09:09:55

Kay
God

Level: 26
Profession: Elder Druid
Residence: Darashia
Posts: 292

Re: The New Update


Dear Players,

The long-awaited update is finally here. We'd like to hereby present to you the changes that the updated has introduced today. The changes can be categorised into four types: new custom content, changes and fixes to the existing custom content, fixes regarding congruity with 7.4, and changes to the game client. All will be briefly discussed here.


As announced, the new update is an expansion to the Aruthang content. It includes new areas and 5 new mobs to hunt, varying in power: trilobite, monstrous snail, giant crayfish, tentacle spawn, and tentacle horror. There is also a new epic quest and a few minor missions. If you're wondering what an epic quest is, you can read all about it in the article we linked at the end. We'd hate to spoil your adventures, so we will just say this: start your exploration by talking to the new NPC on Aruthang–Jim. The new update also introduces new raids, including a number of new bosses of varying strength–and not only on Aruthang but in other areas as well.

We also announced that the changes would affect the whole island, and they indeed have. We adjusted the balance for underworms and magma beasts. The respawn of the latter was also tweaked and extended. We also increased the respawn of kobolds, as well as troglodytes in one of the tunnels. Moreover, there are new houses and new mailboxes on the island. The location of the post/customs is now a protection zone, just like the dormitory in Little Kazo, and the temple has been expanded. All of the Aruthang NPCs, and many others who have custom dialogues, have been reviewed by a language expert. In total, more than 70 NPCs have been improved. The changes were mostly grammatical and stylistic corrections (not affecting quest progress). Also, the content of previously added books and texts has been reviewed and improved. Numerous fixes were applied all over the whole map–the original areas received fixes that bring their look closer to 7.4, while the custom areas were updated to fix our own errors and mistakes.



Having mentioned 7.4, we'd also like to mention the improvements to the mechanics of the game regarding the congruity with that version. The most significant change here probably is disabling travel for chars with pz-lock. Not many players remember that, but 7.4 did not allow travel on pz-lock, which is why we reinstated that rule. Moreover, the so-called overspawn has also been fixed. Initially, we said that it triggered over a distance of more than 10 squares, and this was true–for most spawns. There were some exceptions though, and these exceptions have now been included in our game as well. Furthermore, the magic field mechanics has also been improved, and from now on the "temporary" fields will not overwrite those that are on the map permanently (though they can, of course, still be removed with a destroy field rune). There's a number of other details that's been fixed as well, but to keep it short and crisp, we will limit ourselves to presenting only the main and most significant changes.

The new update arrives with a new game client as well. It has been enhanced with new features, mostly based on your suggestions and ideas on the forum. From now on, you'll be able to: use the "remember password" functionality, easily set the key for toggling WASD walking, and take automatic screenshots. Moreover, you can set the client to always open the guild chat, while guild leaders will be able to send notifications to all guild members–this can be set on you guilds webpage (you must be logged in) by clicking on the "Change" button. Furthermore, we'd like to invite you to check out the borderless mode–enhanced fullscreen mode, thanks to which you should be able to open more containers while still maintaining easy access to other windows beside the client. By the way, all the custom features are now available in the general options menu, therefore the '+' button above the equipment has been removed. You'll probably notice that the general options menu now features an option to select a sprite pack. And such functionality has indeed been implemented. However, sprite packs will be added later, and they'll be automatically downloaded by the auto-updater (which, as it happens, has undergone some changes as well).

As we mentioned before, this is only a general overview of the introduced changes. You can inquire about the details in the comments as well as on our discord. We'll happily answer all your questions (provided, of course, that the answers wouldn't spoil your game). We'd also like to ask you to report all errors, issues, and bugs resulting from the newest changes.

If you're curious how the updates are created and what are their objectives, we cordially invite you to read our latest article on this very topic. Feel also invited to check out our teasers of today's update: Teaser I, Teaser II, Teaser III.

Your Tibiantis Online Team

#2

30.06.2025 16:00:08

Nenneke
Player

Level: 10
Profession: Paladin
Residence: Carlin
Posts: 3

Re: The New Update


Bosses, in different places?

.

.

Rookgaard
?
Greats

#3

29.07.2025 18:49:42

Kay
God

Level: 26
Profession: Elder Druid
Residence: Darashia
Posts: 292

Re: The New Update


Some players requested a more detailed changelog, so I am posting it here. I can't guarantee that it includes all of the changes (probably not), but in case of any doubts - just ask. :)

Monsters & Hunting Areas:
ㆍ There are 5 new mobs to hunt in the new hunting areas: trilobite, monstrous snail, giant crayfish, tentacle spawn, and tentacle horror.
ㆍ Alphadytes now drop slightly more plate armors (25%) and battle shields (7%). The respawn of troglodytes and alphadytes in the tunnel that connects to the new crayfish area has been increased.
ㆍ Kobolds now drop more gold (41%) and maces (27%). Kobold stoneshooters now drop a bit more gold (30%), brass armors (13%), brass helmets (7%), brass legs (25%), as well as protection amulets and small rubies (2 and 3 in 1000 respectively, rather than just 1 of each). The kobold lair has been slightly expanded and their respawn increased.
ㆍ Underworms now have 2200 hp and give 1900 exp (rather than 2800 hp and 1700 exp as before). They use their distance poison attack less frequently (33%). Their drop rate of a guardian halberd has been increased. They also drop more two-handed swords (67%), brass armors (67%) and small rubies (50%), as well as slightly more gold (14%), dark shields (29%), and iron helmets (11%).
ㆍ Magma Beasts now have 5100 hp (rather than 5700 as before), their melee attack and defense abilities are a bit lower (~20%), they also retarget to anyone other than the nearest target slightly less frequently. They drop more gold (25%), tower shields (60%), burst arrows (50%), and strange helmets (11%), but they don't drop broadswords anymore. The magma beast area has been slightly reworked and their respawn adjusted. There is also a new, smaller, hunting area for this mob.

NPCs:
ㆍ A new npc - Jim (in 3 locations).
ㆍ All of the Aruthang NPCs, and many others who have custom dialogues, have been reviewed by a language expert. In total, 77 NPCs were improved. The changes were mostly grammatical and stylistic corrections (not affecting quest progress).
ㆍ NPC Datan now buys medusa shields for 8000 gold.
ㆍ NPC Tezila now buys gold nuggets for 6000 gold.

Content:
ㆍ Various new items and map objects have been added.
ㆍ There are 6 new houses in the Aruthang village.
ㆍ There are 3 new mailboxes on Aruthang, which require completing a quest (not the postman quest).
ㆍ The post office/customs building is now a protection zone, and so is the dormitory in "Little Kazo". The temple there has also been enlarged.
ㆍ The well room in "Little Kazo" is not a refresh zone anymore, which allows you to leave your letter at the well when going down to hunt.
ㆍ Just like the NPC dialogues, the content of previously added books, signs, and other texts has also been reviewed and improved.
ㆍ A new epic quest has been introduced (with one-of-a-kind epic reward for the first to complete it, and lesser rewards for everyone else).
ㆍ Several new raids have been introduced, including new bosses, varying in strength.
ㆍ Most of the Ankrahmun ruins ground level is now a refresh zone.
ㆍ The overspawn radius for Sandlord has been increased, hence it is not possible to make it overspawn anymore (because, according to the lore, there should only ever be one instance of this monster).
ㆍ Numerous fixes were applied all over the whole map. The original areas received fixes that bring their look closer to 7.4, while the custom areas were updated to fix our own errors.

7.4 Features:
ㆍ It is now not possible to travel with pz-lock, just like in 7.4.
ㆍ The temporary magic fields no longer overwrite those that are placed on the map permanently.
ㆍ The overspawn radius has been adjusted in some spawns for better correspondence to 7.4.
ㆍ Upon the server start, monsters can now only spawn 1 square away from their home rather than 2 squares (it only affects very few spawns with a larger number of monsters).
ㆍ The "passthrough" no longer pushes characters or items upon closing.

Client:
ㆍ The "save credentials" functionality has been implemented.
ㆍ The automatic screenshots have been added.
ㆍ A new borderless mode has been implemented (basically, an enhaced fullscreen).
ㆍ You can now toggle the option to always open guild chat.
ㆍ You can now set the WASD toggle key in the client (no need to manually edit the config file anymore).
ㆍ Ctrl+W no longer clears the text off the screen when WASD is activated.
ㆍ The '+' button above the equipment has been removed, since all the custom options have been moved to the general options menu.
ㆍ An option to select a sprite pack has been implemented (though, no sprite packs are provided yet).
ㆍ Minor bug fixes have been applied.
ㆍ The background picture has changed. (Ultimately, we will bring the original back in some time, or we may also introduce an option to choose the background.)

Website:
ㆍ Guild leaders are now able to send notifications to all guild members. This can be set in your guild's webpage (you must be logged in) by clicking the "Change" button. The notification will pop up upon login in the client.

#4

29.07.2025 19:24:12

Malakai
Player

Level: 104
Profession: Elite Knight
Residence: Venore

Mieutenant of the Bolts and Cats

Posts: 9

Re: The New Update


Any other minor quests outside of the epic quest? Didn't see that on the content change log

#5

29.07.2025 22:48:40

Zmarszczony Borsuk
Player

Level: 71
Profession: Elder Druid
Residence: Thais

Dreamwalker of the Maledictis (King Borsuk)

Posts: 8

Re: The New Update


Kay  wrote:

(...) they also retarget to anyone other than the nearest target slightly less frequently(...)

ah yes...

We decided to check the magma beast after rebalance. It's still hard for me to imagine the profit from hunting.
Nevertheless, there is something special about teamhunt itself.
It's for moments like these that I play Tibiantis 乁(♥ ʖ̯♥)ㄏ

Keep it up!

#6

29.07.2025 23:22:04

Lama chodzi sama
Player

Level: 90
Profession: Elite Knight
Residence: Darashia

Arch Mau of the Bolts and Cats

Posts: 6

Re: The New Update


What I like the most about the update are the new mobs. My absolute favorite is the tentacle horror, especially because of its movement – it’s just awesome. Second place for me goes to the snail, and third to the giant crayfish. I don’t really count the tentacle spawn as a separate mob, since it feels more like an appetizer for the tentacle horror.

As for the trilobites, I haven’t spent much time leveling on them, but I think they’re a good option for low-level sorcerers and druids, as long as you bring enough food and a backpack of blanks. I feel like players don’t appreciate them enough, maybe because of the missing food drops.

The epic quest idea is great – I really like that there’s a unique one-time reward. However, I’d suggest adding something more to these kinds of quests, like new hunting areas, so that not just one person gets a reward, but others who solve the quest can also benefit.

I’d also add the option to buy a key to the well, similar to how you can buy a key for the desert hunter passage in Ankrahmun.

For future updates, if possible, I’d suggest not revealing all the new mobs right away. Maybe make access to some of them more challenging, for example by requiring players to talk to several NPCs or collect a bunch of items, so it’s not possible to reach all the mobs so quickly.

#7

30.07.2025 00:13:48

Olof
Player

Level: 99
Profession: Master Sorcerer
Residence: Darashia

Invoker of the Maledictis (Ice King)

Posts: 1

Re: The New Update


Kay  wrote:



ㆍ Magma Beasts now have 5100 hp (rather than 5700 as before), their melee attack and defense abilities are a bit lower (~20%), they also retarget to anyone other than the nearest target slightly less frequently. They drop more gold (25%), tower shields (60%), burst arrows (50%), and strange helmets (11%), but they don't drop broadswords anymore. The magma beast area has been slightly reworked and their respawn adjusted. There is also a new, smaller, hunting area for this mob.



Magmas still look c tier to me. From shooters perspective going there with hmm+ds strat makes no sense. I would have more than doubled my experience in any solo dragon lair hunt and id drop a simular amount of burst arrows. Even after the buff they appear to drop only 1 burst arrow per 1 magma killed on average. We got about 70% return on supplies used as a team, would be 40% without the rare drop - hammer of wrath which somehow has found its buyer. Unfortunatelly its a deco item so coming here on a regular basis is just a bad idea.

The new area is useless, because you cannot bring demon skeletons over there. I can see  however that mentioned area along with lowering its defense, health and the fact that they're actually pretty slow it might be tempting to hunt it with burst and explo, but as long as that npc which buys hammer of wrath will be discovered and made public (prob never gonna happen) and as long as tentacles exist i think magmas will remain a ghost town.

Personally i could see it being a viable spot if any of the items drop rate which are always in demend on the server : burst arrows, ssa, might ring would be visibly buffed.

  • Last edited 30.07.2025 00:17:54.
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