Players Online
103
Changelog
23 Jun 2025 - As of June 30th the following changes to the Rule 5 will come into force: the duration of the automatic ban for exceeding the unjustified kills limit will be derived directly from the number of prior bans imposed for the same reason on the given account. The first ban will be applied for 7 days (as was until now), but the second for 30 days, and each subsequent one for 30 days longer than the pervious one. The limit for unjustified kills remains as is. Check full changelog...
Dear Players,

Tibiantis has been around for over five years now. A lot has happened during that time and much has changed, but Tibiantis remained true to its primary objectives. One of the things that remained unchanged as well is the price of premium. In conversations, we often emphasised that Tibiantis is not a purely business enterprise but more of a fan project, and we have always treated premium accounts as a form of appreciation and support. However, it cannot be denied that running such a project requires a lot of time and involves many costs.


Back when we had just set up, Tibiantis was using one dedicated server and another for hosting the website. Since then, our infrastructure has grown to include four servers, as well as additional paid services, whose prices have raised over the years. After all, the official inflation rate for this whole period since the start is over 40%. We never intended to pass the additional costs to the players, which is why the price of premium hasn't changed during these five years. No other paid features have been added either, except maybe for the option to change your nick, but that does not really make any difference, since it is purposefully limited to one per year. It's worth mentioning here that the price of premium also includes certain fees and taxes (e.g. VAT). Moreover, the euro exchange rate against zloty, which is our everyday currency, is much less favourable these days. Thus, the day has come to adjust the prices.


Higher income means better opportunities to advertise and to hire more people, e.g. an antibot programmer, a language expert, or a spriter. But most of all, to us personally, it means being able to spend more time on this project. We feel that, all things considered, the increase in price of a single 30-day premium is rather symbolic (45 pln instead of 43, or 10.50 euro instead of 9.50), and so we dare to hope that you'll view this change with understanding. The new price does not affect past purchases, obviously. All premium pigs and tokens that have already been purchased retain their full functionality.

We'd also like to take this opportunity to encourage you to share your remarks on the newest update, especially that we are working on potential adjustments to the balance (if it is eventually decided that they are required).

Your Tibiantis Online Team



Kay, 01 Aug 2025 0:09:59 CEST Comment (0)

Dear Players,

The long-awaited update is finally here. We'd like to hereby present to you the changes that the updated has introduced today. The changes can be categorised into four types: new custom content, changes and fixes to the existing custom content, fixes regarding congruity with 7.4, and changes to the game client. All will be briefly discussed here.


As announced, the new update is an expansion to the Aruthang content. It includes new areas and 5 new mobs to hunt, varying in power: trilobite, monstrous snail, giant crayfish, tentacle spawn, and tentacle horror. There is also a new epic quest and a few minor missions. If you're wondering what an epic quest is, you can read all about it in the article we linked at the end. We'd hate to spoil your adventures, so we will just say this: start your exploration by talking to the new NPC on Aruthang–Jim. The new update also introduces new raids, including a number of new bosses of varying strength–and not only on Aruthang but in other areas as well.

We also announced that the changes would affect the whole island, and they indeed have. We adjusted the balance for underworms and magma beasts. The respawn of the latter was also tweaked and extended. We also increased the respawn of kobolds, as well as troglodytes in one of the tunnels. Moreover, there are new houses and new mailboxes on the island. The location of the post/customs is now a protection zone, just like the dormitory in Little Kazo, and the temple has been expanded. All of the Aruthang NPCs, and many others who have custom dialogues, have been reviewed by a language expert. In total, more than 70 NPCs have been improved. The changes were mostly grammatical and stylistic corrections (not affecting quest progress). Also, the content of previously added books and texts has been reviewed and improved. Numerous fixes were applied all over the whole map–the original areas received fixes that bring their look closer to 7.4, while the custom areas were updated to fix our own errors and mistakes.



Having mentioned 7.4, we'd also like to mention the improvements to the mechanics of the game regarding the congruity with that version. The most significant change here probably is disabling travel for chars with pz-lock. Not many players remember that, but 7.4 did not allow travel on pz-lock, which is why we reinstated that rule. Moreover, the so-called overspawn has also been fixed. Initially, we said that it triggered over a distance of more than 10 squares, and this was true–for most spawns. There were some exceptions though, and these exceptions have now been included in our game as well. Furthermore, the magic field mechanics has also been improved, and from now on the "temporary" fields will not overwrite those that are on the map permanently (though they can, of course, still be removed with a destroy field rune). There's a number of other details that's been fixed as well, but to keep it short and crisp, we will limit ourselves to presenting only the main and most significant changes.

The new update arrives with a new game client as well. It has been enhanced with new features, mostly based on your suggestions and ideas on the forum. From now on, you'll be able to: use the "remember password" functionality, easily set the key for toggling WASD walking, and take automatic screenshots. Moreover, you can set the client to always open the guild chat, while guild leaders will be able to send notifications to all guild members–this can be set on you guilds webpage (you must be logged in) by clicking on the "Change" button. Furthermore, we'd like to invite you to check out the borderless mode–enhanced fullscreen mode, thanks to which you should be able to open more containers while still maintaining easy access to other windows beside the client. By the way, all the custom features are now available in the general options menu, therefore the '+' button above the equipment has been removed. You'll probably notice that the general options menu now features an option to select a sprite pack. And such functionality has indeed been implemented. However, sprite packs will be added later, and they'll be automatically downloaded by the auto-updater (which, as it happens, has undergone some changes as well).

As we mentioned before, this is only a general overview of the introduced changes. You can inquire about the details in the comments as well as on our discord. We'll happily answer all your questions (provided, of course, that the answers wouldn't spoil your game). We'd also like to ask you to report all errors, issues, and bugs resulting from the newest changes.

If you're curious how the updates are created and what are their objectives, we cordially invite you to read our latest article on this very topic. Feel also invited to check out our teasers of today's update: Teaser I, Teaser II, Teaser III.

Your Tibiantis Online Team



Kay, 30 Jun 2025 9:09:55 CEST Comment (6)


© Copyright by Tibiantis Online 2020-2025. All rights reserved.


All times are CEST (GMT+02:00). This page was generated at 13:20.