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08 Oct 2025 - Thanks to player Tarsal, Tibiantis now has another fansite! We encourage you to check it out! The list of all fansites can be viewed here. (Please bear in mind that although fansites are usually very helpful, they are also created by players, so the information contained therein is not guaranteed to be accurate. Any inaccuracies should be reported to their authors.) Check full changelog...

#21

19.09.2025 09:18:04

Lemurek
Player

Level: 41
Profession: Druid
Residence: Thais
Posts: 1

Re: Remove the limit on sellable djinn items


Wow, what a lot of shit from you Moses, I am sure you and your three friends agree with you. Reasons for the limits are obvious, and most players understand and agree with them.

Also, imagine complaining about "p2w pigs" when this is literally only thing you can buy, and the price is low as fuck. Get a grip. Should the administration pay you to play here too?

Finally, big lmao on "You were blessed with the binaries", they literally built their own engine to run this and put in a ton of work just so idiots like you could have a good old school experience, yet you find more and more unfathomable ways to complain. Those "real binaries" that only "Kay and that other guy has" are available right here (https://otland.net/threads/7-7-realots-7-7-cipsoft-files-virgin.244562/), and been that way since 2016.

#22

19.09.2025 09:29:15

Moses
Player

Level: 53
Profession: Master Sorcerer
Residence: Darashia

Ringmaster of the Circus

Posts: 5

Re: Remove the limit on sellable djinn items


Lemurek  wrote:

Wow, what a lot of shit from you Moses, I am sure you and your three friends agree with you. Reasons for the limits are obvious, and most players understand and agree with them.

Also, imagine complaining about "p2w pigs" when this is literally only thing you can buy, and the price is low as fuck. Get a grip. Should the administration pay you to play here too?

Finally, big lmao on "You were blessed with the binaries", they literally built their own engine to run this and put in a ton of work just so idiots like you could have a good old school experience, yet you find more and more unfathomable ways to complain. Those "real binaries" that only "Kay and that other guy has" are available right here (https://otland.net/threads/7-7-realots-7-7-cipsoft-files-virgin.244562/), and been that way since 2016.



Don't get upset. I'm not complaining, at all! I know they did a great job here - I am not taking away from that. I applaud this server I even stated so in my previous post...
I'm discussing the proposal and the implementation of a sell-limit on djinn and I'm making the argument that it doesn't make sense since there are premium piggies in the game.

This is totally off-topic but I know about the release from 2016. These guys who run this server have been reverse engineering those binaries for far longer than that - I salute them for the work they've done.

I don't understand why it would upset you so that I would raise a case with the pigs as an example?
Is my argument totally irrelevant?


#23

19.09.2025 09:35:28

Kay
God

Level: 29
Profession: Elder Druid
Residence: Ab'Dendriel
Posts: 306

Re: Remove the limit on sellable djinn items


Moses  wrote:


I don't understand why you want to involve black and white-thinking and utopias?


It's exactly the opposite, I was pointing out that balancing a game is not just black-white or perfect-terrible. There are many intermediate states between these. While your argument was first boiled down the point that if we can't achieve a state of perfect balance, then we shouldn't be trying to balance anything. That's how I understood it. And right now, you're literally requesting a utopia server, suggesting that it has to be either that or nothing at all.

Moses  wrote:


The in-game availability of the premium pig is nothing else but a cash grab and it is by far, the main reason why ALL low rate OTS are unbalanced and have been and always WILL be. I've played them all and I've been a big part of the OTLands community since early 2000s. You were blessed with the binaries and you did a good thing here, but honestly - it could have been perfect.


No, it wouldn't change anything in this regard, because of the black market which is impossible to wipe. Back in the days there was no "premium pig" and p2w already existed since ever. People sold premium for game money and traded stuff outside the game on various websites. I personally only bought premium from other players back in those years, which means that someone also took my gold and made use of it. The only difference was that it was more risky for the buyer due to the number of scams.

Premium pigs don't really work as a cash grab, because there is no way to spend them other than for activating premium which is limited by the total number of players. The community as a whole will not buy more premium than it needs, and this depends solely on the number of players.

Occasionally, someone approaches us wanting to purchase a larger stock of pigs. Do you think we're then jumping up and down? Well, no, it's like whatever. We can be happy that someone wants to support the server, but financially it makes literally no difference to us. Even if we convinced you to buy 1000 pigs, we would gain nothing from it, because they would end up on the market, which, due to the demand-supply laws, would lead to others buying fewer of them, and consequently we would earn exactly the same amount. Believe me or not, but that's how it works. We can only earn more from pigs thanks to more players, these numbers are strictly bound to each other and we won't get over that no matter what... unless players start buying pigs only to throw them into water, which somehow I don't think is going to happen ;)

If we truly wanted to implement some kind of "cash grab," it would've been something that can be used over and over without this natural limit. An example would be a store with runes or other supplies that players can purchase and use indefinitely, which we don't and won't do.
  • Last edited 19.09.2025 10:00:41.
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#24

19.09.2025 09:50:19

Kay
God

Level: 29
Profession: Elder Druid
Residence: Ab'Dendriel
Posts: 306

Re: Remove the limit on sellable djinn items


Moses  wrote:


I'm discussing the proposal and the implementation of a sell-limit on djinn and I'm making the argument that it doesn't make sense since there are premium piggies in the game.


But these are two things. Without those limits and other adjustments people would still be trading pigs. The difference is that there would be much more gold on the server and pigs would be sold not for 60k but for 200k, for example. More gold overall also means that more gold is put into leveling. So, we would also have yet higher levels. And as characters progress, they are looting more items that are turned into yet more money. All this just causes the server to age faster. The "p2w" problem would exist either way, with or without pigs, with or without said djinn limits. It does not come from this or that, but from the nature of this game, and any other game that technically allows free flow of items or services between players.
  • Last edited 19.09.2025 10:01:47.
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#25

30.10.2025 04:24:11

Kolter
Player

Level: 108
Profession: Paladin
Residence: Venore
Posts: 4

Re: Remove the limit on sellable djinn items


Lonztah  wrote:

Xioniz  wrote:

They were thought out in such a way that they acted as a kind of limiter on the profitability of mass hunting of the same monsters





HAHA good one

profitability? on 250ms i dont have profit anywhere, unless i make bagloot on dragons xD this is biggest bullshit

warlocks- waste
demons - waste
behes - waste


gg



So, you are upset, that you cannot abuse rl cash to obtain an unreasonable amount of runes, so you can hunt monsters that were fundamentally never designed to be an economical hunt (all 3 dependant on rares, which market value determined by rarity, which inevitably becomes 0% rare) ?

"I dont have profit anywhere unless I bag loot at dragons" -- This is the mindset that created tibia 9.6

Anybody with a brain, or who has watched how 7.4 servers turn out, can fully understand that this was implemented to stop players like you (byczek and other carders) from transfering rl cash into ingame cash via hunt with sds/explos/bursts on those spawns. Lmao, I do not envy kay having to deal with children who chose to break 7.4 and now complain its not fixed.
  • Last edited 30.10.2025 04:25:41.
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#26

30.10.2025 15:12:59

Traweusz
Player

Level: 43
Profession: Elite Knight
Residence: Venore
Posts: 2

Re: Remove the limit on sellable djinn items


Kolter  wrote:

Lonztah  wrote:

Xioniz  wrote:

They were thought out in such a way that they acted as a kind of limiter on the profitability of mass hunting of the same monsters





HAHA good one

profitability? on 250ms i dont have profit anywhere, unless i make bagloot on dragons xD this is biggest bullshit

warlocks- waste
demons - waste
behes - waste


gg



So, you are upset, that you cannot abuse rl cash to obtain an unreasonable amount of runes, so you can hunt monsters that were fundamentally never designed to be an economical hunt (all 3 dependant on rares, which market value determined by rarity, which inevitably becomes 0% rare) ?

"I dont have profit anywhere unless I bag loot at dragons" -- This is the mindset that created tibia 9.6

Anybody with a brain, or who has watched how 7.4 servers turn out, can fully understand that this was implemented to stop players like you (byczek and other carders) from transfering rl cash into ingame cash via hunt with sds/explos/bursts on those spawns. Lmao, I do not envy kay having to deal with children who chose to break 7.4 and now complain its not fixed.




But yet you choose to act like a child on otland 24/7 so kay has to deal with you there instead?

#27

31.10.2025 19:08:22

Kolter
Player

Level: 108
Profession: Paladin
Residence: Venore
Posts: 4

Re: Remove the limit on sellable djinn items


Traweusz  wrote:

Kolter  wrote:

Lonztah  wrote:

Xioniz  wrote:

They were thought out in such a way that they acted as a kind of limiter on the profitability of mass hunting of the same monsters





HAHA good one

profitability? on 250ms i dont have profit anywhere, unless i make bagloot on dragons xD this is biggest bullshit

warlocks- waste
demons - waste
behes - waste


gg



So, you are upset, that you cannot abuse rl cash to obtain an unreasonable amount of runes, so you can hunt monsters that were fundamentally never designed to be an economical hunt (all 3 dependant on rares, which market value determined by rarity, which inevitably becomes 0% rare) ?

"I dont have profit anywhere unless I bag loot at dragons" -- This is the mindset that created tibia 9.6

Anybody with a brain, or who has watched how 7.4 servers turn out, can fully understand that this was implemented to stop players like you (byczek and other carders) from transfering rl cash into ingame cash via hunt with sds/explos/bursts on those spawns. Lmao, I do not envy kay having to deal with children who chose to break 7.4 and now complain its not fixed.




But yet you choose to act like a child on otland 24/7 so kay has to deal with you there instead?



Glad you have some past anxiety about me, so much that you had to reply completely off topic. I’ll reply though,

My acc on Otland “Soulado” has been banned from Replying to any tibiantis threads since a few months. So anybody who’s telling you otherwise is genuinely a liar.

However, yes, it’s the authors job to “deal” with people who respond on a thread they created. That’s the entire point of a forum, and why it’s different from a personal blog. Some options one has are, participate in discourse, ignore the discourse , or have select parts of discourse removed. He’s free to do any of those options. Not sure if you think you did something here… u didn’t…

Nice noob char Patti.
  • Last edited 31.10.2025 19:10:11.
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