Players Online
0
The server is down for update changes and maintenance.
Please come back in several hours.
Changelog
23 Jun 2025 - As of June 30th the following changes to the Rule 5 will come into force: the duration of the automatic ban for exceeding the unjustified kills limit will be derived directly from the number of prior bans imposed for the same reason on the given account. The first ban will be applied for 7 days (as was until now), but the second for 30 days, and each subsequent one for 30 days longer than the pervious one. The limit for unjustified kills remains as is. Check full changelog...
Dear Players,

The long-awaited update is finally here. We'd like to hereby present to you the changes that the updated has introduced today. The changes can be categorised into four types: new custom content, changes and fixes to the existing custom content, fixes regarding congruity with 7.4, and changes to the game client. All will be briefly discussed here.


As announced, the new update is an expansion to the Aruthang content. It includes new areas and 5 new mobs to hunt, varying in power: trilobite, monstrous snail, giant crayfish, tentacle spawn, and tentacle horror. There is also a new epic quest and a few minor missions. If you're wondering what an epic quest is, you can read all about it in the article we linked at the end. We'd hate to spoil your adventures, so we will just say this: start your exploration by talking to the new NPC on Aruthang–Jim. The new update also introduces new raids, including a number of new bosses of varying strength–and not only on Aruthang but in other areas as well.

We also announced that the changes would affect the whole island, and they indeed have. We adjusted the balance for underworms and magma beasts. The respawn of the latter was also tweaked and extended. We also increased the respawn of kobolds, as well as troglodytes in one of the tunnels. Moreover, there are new houses and new mailboxes on the island. The location of the post/customs is now a protection zone, just like the dormitory in Little Kazo, and the temple has been expanded. All of the Aruthang NPCs, and many others who have custom dialogues, have been reviewed by a language expert. In total, more than 70 NPCs have been improved. The changes were mostly grammatical and stylistic corrections (not affecting quest progress). Also, the content of previously added books and texts has been reviewed and improved. Numerous fixes were applied all over the whole map–the original areas received fixes that bring their look closer to 7.4, while the custom areas were updated to fix our own errors and mistakes.



Having mentioned 7.4, we'd also like to mention the improvements to the mechanics of the game regarding the congruity with that version. The most significant change here probably is disabling travel for chars with pz-lock. Not many players remember that, but 7.4 did not allow travel on pz-lock, which is why we reinstated that rule. Moreover, the so-called overspawn has also been fixed. Initially, we said that it triggered over a distance of more than 10 squares, and this was true–for most spawns. There were some exceptions though, and these exceptions have now been included in our game as well. Furthermore, the magic field mechanics has also been improved, and from now on the "temporary" fields will not overwrite those that are on the map permanently (though they can, of course, still be removed with a destroy field rune). There's a number of other details that's been fixed as well, but to keep it short and crisp, we will limit ourselves to presenting only the main and most significant changes.

The new update arrives with a new game client as well. It has been enhanced with new features, mostly based on your suggestions and ideas on the forum. From now on, you'll be able to: use the "remember password" functionality, easily set the key for toggling WASD walking, and take automatic screenshots. Moreover, you can set the client to always open the guild chat, while guild leaders will be able to send notifications to all guild members–this can be set on you guilds webpage (you must be logged in) by clicking on the "Change" button. Furthermore, we'd like to invite you to check out the borderless mode–enhanced fullscreen mode, thanks to which you should be able to open more containers while still maintaining easy access to other windows beside the client. By the way, all the custom features are now available in the general options menu, therefore the '+' button above the equipment has been removed. You'll probably notice that the general options menu now features an option to select a sprite pack. And such functionality has indeed been implemented. However, sprite packs will be added later, and they'll be automatically downloaded by the auto-updater (which, as it happens, has undergone some changes as well).

As we mentioned before, this is only a general overview of the introduced changes. You can inquire about the details in the comments as well as on our discord. We'll happily answer all your questions (provided, of course, that the answers wouldn't spoil your game). We'd also like to ask you to report all errors, issues, and bugs resulting from the newest changes.

If you're curious how the updates are created and what are their objectives, we cordially invite you to read our latest article on this very topic. Feel also invited to check out our teasers of today's update: Teaser I, Teaser II, Teaser III.

Your Tibiantis Online Team



Kay, 30 Jun 2025 9:09:55 CEST Comment (1)

For a long moment no one spoke. The silence that followed the old man’s disappearance seemed to thicken the all-encompassing darkness even further. At last, the tallest of the men spat on the ground.

“We didn’t come all this way to turn back now,” he said, his voice rough with grim determination. “We won't be outdone by that old drunk. We’ll descend one by one.”

The others nodded, though without much enthusiasm. Fear lurked in the corners of their minds, yet the promise of riches still held sway. They tied the rope to a nearby stalagmite, using every knot they had ever learned. This excessive manifestation of caution took them far longer than seemed reasonable, as if they were subconsciously delaying their own plans. Eventually, when there was no way to tie the rope any tighter, they realized the time had come to descend into the darkness. One after another, they slowly went down.

The climb felt like forever. The air was damp and cold, the echo of dripping water reverberated ominously off the stone walls. Each move seemed more and more difficult, their hands shaking, the palms all sweaty. Hard to tell whether it was from the humidity, exertion, or fear. Finally, they found their feet on solid ground. Exhausted but determined, they lit a torch.

To their great surprise, the old man’s body was nowhere to be found. They proceeded slowly, somewhat hesitantly, down a narrow corridor that soon began to widen to finally reach the edge of a vast cavern. The sight took their breath away. Before them, shrouded in darkness, were… ships. Wrecks. Ancient, rotting boats, sloops, skiffs, and sailing ships resting here underground for reasons beyond understanding. Masts broken, hulls decayed, yet many still seemed fairly untouched by the hand of time.

“How is this possible?” one of the adventurers whispered.



There was no reasonable answer to that. But they did not wait for long. The vision of wealth triumphed over caution, and they scrambled down the slope to board the largest of the ships. Inside—to their disbelief—they found chests overflowing with jewels and gold. Joy broke out instantly.

“Ha! I told you! It was worth it!” one of them shouted, scooping up gemstones by the handful.

They laughed kneeling among the treasures, tossing gold coins at one another. One of them, caught up in the rush of adrenaline, lifted an entire chest of precious stones as if it weighed nothing at all. But then… an eerie sound broke the silence. Plop… plop… ssssshhh… At first subtle, almost imperceptible, it quickly grew louder and louder. Heavy wet sounds echoed from deep within the cavern. The air thickened suddenly and filled with the stench of salt and decay.

“What the hell is that…?” one of the men choked out, clutching the torch, which now seemed to burn much dimmer.

Suddenly, the first tentacle shot out of the darkness, followed by others in a split second. Long, thick as tree trunks, slick with glistening slime, each lined with dozens of suction cups the size of a man’s palm. They slithered across shattered decks, coiling around broken masts, rotting beams, and tattered rigging.

And then they saw it—a sinister shape whose edges they could not make out in the gloom. A pair of pale blue eyes gleaming in the blackness. A series of terrifying bubbling breaths rumbled among the rocks. The creature was enormous. Older than any memory the human mind could hold. From the depths of some subterranean sea, brought here by ancient currents—or perhaps… by something else entirely.

“Run!” the tallest man screamed, flinging the jewels away.

They bolted, but the creature was faster. The first of the adventurers—still holding onto a chest of gold—was suddenly seized by a massive tentacle. Dragged upward, he screamed for several dreadful seconds, until the sound of snapping bones cut his cries short. Wet gurgling blood splattered everywhere, while his limp body vanished into the darkness. The second man ran with all his might, but another tentacle dropped down from above, crushing him against the ground like an irritating little fly unwelcome in the room.

And thus, after but few seconds, only one remained. Desperate and breathless, he arrived at the edge of an immense yawning abyss beyond the wrecks. Behind him—the rush of air, the bubbling, the crashing of tentacles against the stone. This was it–no more time.

He looked once more into the chasm before him. It was deep black, bottomless. But behind him, a horrible death was closing in. He hesitated for the briefest moment, took one last breath, and jumped.

The darkness swallowed him without a sound.




We'd like to remind you that the update "Depth of the Abyss" will be released on June 30th! Please note that the server save on that day will take longer than usual, up to a few hours, due to update-related changes and maintenance works.

You can read previous teasers here: Part I, Part II. In the meantime, we also invite you to read our article on how updates are made and what their main objectives are.

Your Tibiantis Online Team



Kay, 16 Jun 2025 12:48:53 CEST Comment (0)


© Copyright by Tibiantis Online 2020-2025. All rights reserved.


All times are CEST (GMT+02:00). This page was generated at 23:02.